/**
* Send NPC Players
*
* @param StatueModel $statue
* @param Player $player
* @internal param unknown $modId
* @internal param Player $p
*/
public function spawnStatue(StatueModel $statue, Player $player)
{
$slots = [];
$slots[0] = $statue->armorHelmet;
$slots[1] = $statue->armorChestplate;
$slots[2] = $statue->armorLegging;
$slots[3] = $statue->armorBoots;
// $eid = rand ( 101, 9900 );
$pk = new AddPlayerPacket();
$pk->clientID = rand(101, 9999);
$pk->username = $statue->displayName;
$pk->eid = $statue->eid;
$pk->x = $statue->position->x + 0.5;
$pk->y = $statue->position->y;
$pk->z = $statue->position->z + 0.5;
$pk->yaw = 0;
$pk->pitch = 0;
$pk->unknown1 = 0;
$pk->unknown2 = 0;
$pk->item = $statue->itemOnHand;
$pk->meta = 0;
$pk->metadata = [];
$pk->skin = $player->getSkinData();
$pk->encode();
$player->dataPacket($pk);
Server::broadcastPacket($player->getViewers(), $pk);
$player->addEntityMotion($statue->eid, 64, 290, 0);
if ($slots != null) {
$pk = new PlayerArmorEquipmentPacket();
$pk->eid = $statue->eid;
$pk->slots = $slots;
$pk->encode();
$pk->isEncoded = true;
$player->dataPacket($pk);
Server::broadcastPacket($player->getViewers(), $pk);
}
}