public function fire()
{
$client = $this->client;
if ($this->game->getWolvesVoted()) {
$client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
$client->send(":warning: Wolves have already voted.", $channel);
});
throw new Exception("Wolves can't vote after voting ends.");
}
if ($this->game->getState() != GameState::NIGHT) {
$client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
$client->send(":warning: You can only kill at night.", $channel);
});
throw new Exception("Killing occurs only during the night.");
}
// Voter should be alive
if (!$this->game->isPlayerAlive($this->userId)) {
$client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
$client->send(":warning: You aren't alive in the specified channel.", $channel);
});
throw new Exception("Can't kill if dead.");
}
// Person player is voting for should also be alive
if (!$this->game->isPlayerAlive($this->args[1])) {
$client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
$client->send(":warning: Could not find that player.", $channel);
});
throw new Exception("Voted player not found in game.");
}
// Person should be werewolf
$player = $this->game->getPlayerById($this->userId);
if (!$player->role->isWerewolfTeam()) {
$client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
$client->send(":warning: You have to be a werewolf to kill.", $channel);
});
throw new Exception("Only werewolves can kill.");
}
if ($this->game->hasPlayerVoted($this->userId)) {
//If changeVote is not enabled and player has already voted, do not allow another vote
if (!$this->gameManager->optionsManager->getOptionValue(OptionName::changevote)) {
throw new Exception("Vote change not allowed.");
}
$this->game->clearPlayerVote($this->userId);
}
$this->game->vote($this->userId, $this->args[1]);
$msg = KillFormatter::format($this->game);
foreach ($this->game->getWerewolves() as $player) {
$client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $msg) {
$client->send($msg, $channel);
});
}
foreach ($this->game->getWerewolves() as $player) {
if (!$this->game->hasPlayerVoted($player->getId())) {
return;
}
}
$votes = $this->game->getVotes();
if (count($votes) > 1) {
$this->game->clearVotes();
foreach ($this->game->getWerewolves() as $player) {
$client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client) {
$client->send(":warning: The werewolves did not unanimously vote on a member of the town. Vote again.", $channel);
});
}
return;
}
$this->game->setWolvesVoted(true);
// send heal message to witch if in game
$witches = $this->game->getPlayersOfRole(Role::WITCH);
if (count($witches) > 0) {
if ($this->game->getWitchHealingPotion() > 0) {
foreach ($witches as $player) {
$killed_player = $this->game->getPlayerById($this->args[1]);
$witch_msg = ":wine_glass: @{$killed_player->getUsername()} was attacked, would you like to heal that person? Type \"!heal #channel @user\" to save that person \r\nor \"!heal #channel noone\" to let that person die. \r\n:warning: Night will not end until you make a decision.";
$client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $witch_msg) {
$client->send($witch_msg, $channel);
});
}
} else {
$this->game->setWitchHealed(true);
}
}
$this->gameManager->changeGameState($this->game->getId(), GameState::DAY);
}