private function getVelY()
{
$expectedPos = (new Vector3($this->x + $this->moveDirection->x * $this->moveSpeed, $this->y + $this->motionY, $this->z + $this->moveDirection->z * $this->moveSpeed))->round();
$block0 = $this->getLevel()->getBlock($expectedPos);
$block1 = $this->getLevel()->getBlock($expectedPos->add(0, 1, 0));
if ($block1->getId() != 0) {
return 1.2;
}
return 0;
}