public function getNearbyEntities(AxisAlignedBB $bb, Entity $entity = null) : array
{
$nearby = [];
$minX = Math::floorFloat(($bb->minX - 2) / 16);
$maxX = Math::ceilFloat(($bb->maxX + 2) / 16);
$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
$maxZ = Math::ceilFloat(($bb->maxZ + 2) / 16);
for ($x = $minX; $x <= $maxX; ++$x) {
for ($z = $minZ; $z <= $maxZ; ++$z) {
foreach ($this->getChunkEntities($x, $z) as $ent) {
if ($ent instanceof Player and $ent->isSpectator()) {
continue;
}
if ($ent !== $entity and $ent->boundingBox->intersectsWith($bb)) {
$nearby[] = $ent;
}
}
}
}
return $nearby;
}