private function onNight(Game $game)
{
$client = $this->client;
$nightMsg = ":moon: :zzz: The sun sets, and the hard rain makes it difficult to hear anything outside. Villagers bar their doors, take long pulls of :beer:, and try not to think of what might lurk beyond the feeble candlelight. ";
$this->sendMessageToChannel($game, $nightMsg);
$wolves = $game->getWerewolves();
$wolfMsg = ":moon: It is night and it is time to hunt. Type !kill #channel @player to make your choice. ";
foreach ($wolves as $wolf) {
$this->client->getDMByUserId($wolf->getId())->then(function (DirectMessageChannel $channel) use($client, $wolfMsg) {
$client->send($wolfMsg, $channel);
});
}
$seerMsg = ":crystal_ball: Seer, select a player by saying !see #channel @username.";
$seers = $game->getPlayersOfRole(Role::SEER);
foreach ($seers as $seer) {
$this->client->getDMByUserId($seer->getId())->then(function (DirectMessageChannel $channel) use($client, $seerMsg) {
$client->send($seerMsg, $channel);
});
}
$bodyGuardMsg = ":shield: Bodyguard, you may guard someone once per with your grizzled ex-lawman skills. That player cannot be eliminated. Type !guard #channel @user";
$bodyguards = $game->getPlayersOfRole(Role::BODYGUARD);
foreach ($bodyguards as $bodyguard) {
$this->client->getDMByUserId($bodyguard->getId())->then(function (DirectMessageChannel $channel) use($client, $bodyGuardMsg) {
$client->send($bodyGuardMsg, $channel);
});
}
$witches = $game->getPlayersOfRole(Role::WITCH);
if (count($witches) > 0) {
$witch_msg = ":wine_glass: You may poison someone once for the entire game. Type \"!poison #channel @user\" to poison someone \r\nor \"!poison #channel noone\" to do nothing. \r\n:warning: Night will not end until you make a decision.";
if ($game->getWitchPoisonPotion() > 0) {
foreach ($witches as $witch) {
$this->client->getDMByUserId($witch->getId())->then(function (DirectMessageChannel $channel) use($client, $witch_msg) {
$client->send($witch_msg, $channel);
});
}
} else {
$game->setWitchPoisoned(true);
}
}
}