pocketmine\item\Potion::getNameByMeta PHP Méthode

getNameByMeta() public static méthode

public static getNameByMeta ( integer $meta ) : string
$meta integer
Résultat string
    public static function getNameByMeta(int $meta) : string
    {
        switch ($meta) {
            case self::WATER_BOTTLE:
                return "Water Bottle";
            case self::MUNDANE:
            case self::MUNDANE_EXTENDED:
                return "Mundane Potion";
            case self::THICK:
                return "Thick Potion";
            case self::AWKWARD:
                return "Awkward Potion";
            case self::INVISIBILITY:
            case self::INVISIBILITY_T:
                return "Potion of Invisibility";
            case self::LEAPING:
            case self::LEAPING_T:
                return "Potion of Leaping";
            case self::LEAPING_TWO:
                return "Potion of Leaping II";
            case self::FIRE_RESISTANCE:
            case self::FIRE_RESISTANCE_T:
                return "Potion of Fire Resistance";
            case self::SWIFTNESS:
            case self::SWIFTNESS_T:
                return "Potion of Swiftness";
            case self::SWIFTNESS_TWO:
                return "Potion of Swiftness II";
            case self::SLOWNESS:
            case self::SLOWNESS_T:
                return "Potion of Slowness";
            case self::WATER_BREATHING:
            case self::WATER_BREATHING_T:
                return "Potion of Water Breathing";
            case self::HARMING:
                return "Potion of Harming";
            case self::HARMING_TWO:
                return "Potion of Harming II";
            case self::POISON:
            case self::POISON_T:
                return "Potion of Poison";
            case self::POISON_TWO:
                return "Potion of Poison II";
            case self::HEALING:
                return "Potion of Healing";
            case self::HEALING_TWO:
                return "Potion of Healing II";
            case self::NIGHT_VISION:
            case self::NIGHT_VISION_T:
                return "Potion of Night Vision";
            case self::STRENGTH:
            case self::STRENGTH_T:
                return "Potion of Strength";
            case self::STRENGTH_TWO:
                return "Potion of Strength II";
            case self::REGENERATION:
            case self::REGENERATION_T:
                return "Potion of Regeneration";
            case self::REGENERATION_TWO:
                return "Potion of Regeneration II";
            case self::WEAKNESS:
            case self::WEAKNESS_T:
                return "Potion of Weakness";
            default:
                return "Potion";
        }
    }