pocketmine\level\weather\Weather::sendWeather PHP Méthode

sendWeather() public méthode

public sendWeather ( Player $p )
$p pocketmine\Player
    public function sendWeather(Player $p)
    {
        $pks = [new LevelEventPacket(), new LevelEventPacket()];
        //Set defaults. These will be sent if the case statement defaults.
        $pks[0]->evid = LevelEventPacket::EVENT_STOP_RAIN;
        $pks[0]->data = $this->strength1;
        $pks[1]->evid = LevelEventPacket::EVENT_STOP_THUNDER;
        $pks[1]->data = $this->strength2;
        switch ($this->weatherNow) {
            //If the weather is not clear, overwrite the packet values with these
            case self::RAIN:
                $pks[0]->evid = LevelEventPacket::EVENT_START_RAIN;
                $pks[0]->data = $this->strength1;
                break;
            case self::RAINY_THUNDER:
                $pks[0]->evid = LevelEventPacket::EVENT_START_RAIN;
                $pks[0]->data = $this->strength1;
                $pks[1]->evid = LevelEventPacket::EVENT_START_THUNDER;
                $pks[1]->data = $this->strength2;
                break;
            case self::THUNDER:
                $pks[1]->evid = LevelEventPacket::EVENT_START_THUNDER;
                $pks[1]->data = $this->strength2;
                break;
            default:
                break;
        }
        foreach ($pks as $pk) {
            $p->dataPacket($pk);
        }
        $p->weatherData = [$this->weatherNow, $this->strength1, $this->strength2];
    }