public function onUpdate()
{
$this->entityBaseTick();
if ($this->closed !== false) {
return false;
}
$movingObjectPosition = null;
$this->motionY -= $this->gravity;
$this->inBlock = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
$moveVector = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
$list = $this->getLevel()->getCollidingEntities($this->boundingBox->addCoord($this->motionX, $this->motionY, $this->motionZ)->expand(1, 1, 1), $this);
$nearDistance = PHP_INT_MAX;
$nearEntity = null;
foreach ($list as $entity) {
if (!$entity->canCollideWith($this) or $entity === $this->shootingEntity and $this->ticksLived < 5) {
continue;
}
$axisalignedbb = $entity->boundingBox->grow(0.3, 0.3, 0.3);
$ob = $axisalignedbb->calculateIntercept($this, $moveVector);
if ($ob === null) {
continue;
}
$distance = $this->distance($ob->hitVector);
if ($distance < $nearDistance) {
$nearDistance = $distance;
$nearEntity = $entity;
}
}
if ($nearEntity !== null) {
$movingObjectPosition = MovingObjectPosition::fromEntity($nearEntity);
}
if ($movingObjectPosition !== null) {
if ($movingObjectPosition->entityHit !== null) {
$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
$damage = ceil($motion * $this->damage);
$ev = new EntityDamageByEntityEvent($this->shootingEntity === null ? $this : $this->shootingEntity, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
$this->server->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$movingObjectPosition->entityHit->attack($damage, $ev);
if ($this->fireTicks > 0) {
$movingObjectPosition->entityHit->setOnFire(5);
}
$this->kill();
}
}
}
$this->move($this->motionX, $this->motionY, $this->motionZ);
$friction = 1 - $this->drag;
if ($this->onGround) {
$friction = $this->getLevel()->getBlock(new Vector3($this->getFloorX(), $this->getFloorY() - 1, $this->getFloorZ()))->frictionFactor * $friction;
}
$this->motionX *= $friction;
$this->motionY *= 1 - $this->drag;
$this->motionZ *= $friction;
if ($this->onGround) {
$this->motionX = 0;
$this->motionY = 0;
$this->motionZ = 0;
}
if ($this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0) {
$f = sqrt($this->motionX ** 2 + $this->motionZ ** 2);
$this->yaw = atan2($this->motionX, $this->motionZ) * 180 / M_PI;
$this->pitch = atan2($this->motionY, $f) * 180 / M_PI;
}
if ($this->age > 1200) {
$this->kill();
}
$this->updateMovement();
return !$this->onGround or $this->motionX == 0 and $this->motionY == 0 and $this->motionZ == 0;
}