public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch ($command->getName()) {
case "l":
if ($sender instanceof Player) {
if (count($args) === 0) {
$sender->sendMessage($command->getDescription());
return true;
} else {
$subcmd = array_shift($args);
switch ($subcmd) {
case "marry":
return $this->marryCommand($sender, $args);
break;
case "divorce":
return $this->divorceCommand($sender, $args);
break;
case "msg":
return $this->msgCommand($sender, $args);
break;
case "tp":
return $this->tpCommand($sender, $args);
break;
case "who":
return $this->whoCommand($sender, $args);
break;
case "yes":
return $this->yesCommand($sender, $args);
break;
case "no":
return $this->noCommand($sender, $args);
break;
case "help":
return $this->helpCommand($sender, $args);
break;
default:
return false;
break;
}
}
} else {
$sender->sendMessage(TextFormat::RED . "This command only works in-game.");
return true;
}
break;
}
return false;
}