public function onPlayerMove(PlayerMoveEvent $event)
{
$player = $event->getPlayer();
if ($player instanceof Player) {
if ($player->getLevel()->getName() === $this->plugin->vipLevelName) {
if (isset($this->plugin->statueManager->npcsSpawns[$player->getName()])) {
return;
}
foreach ($this->plugin->statueManager->npcs as $xnpc) {
if ($xnpc instanceof StatueModel) {
if ($player->getLevel()->getName() === $xnpc->levelName) {
$statuePos = $xnpc->position;
$pp = new Vector2(round($player->x), round($player->z));
$npc = new Vector2($statuePos->x, $statuePos->z);
$dff = abs(round($pp->distance($npc)));
if ($dff < 12 || $dff == 0) {
$builder = new StatueBuilder($this->plugin);
$builder->displayStatues($player, $this->plugin->statueManager->npcs);
$this->plugin->statueManager->npcsSpawns[$player->getName()] = $player->getName();
}
}
}
}
}
}
}