public function kill()
{
if (!$this->spawned) {
return;
}
$message = "death.attack.generic";
$params = [$this->getDisplayName()];
$cause = $this->getLastDamageCause();
switch ($cause === null ? EntityDamageEvent::CAUSE_CUSTOM : $cause->getCause()) {
case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.player";
$params[] = $e->getDisplayName();
break;
} elseif ($e instanceof Living) {
$message = "death.attack.mob";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
} else {
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_PROJECTILE:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.arrow";
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.arrow";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
} else {
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = "death.attack.generic";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = "death.attack.outOfWorld";
break;
case EntityDamageEvent::CAUSE_FALL:
if ($cause instanceof EntityDamageEvent) {
if ($cause->getFinalDamage() > 2) {
$message = "death.fell.accident.generic";
break;
}
}
$message = "death.attack.fall";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = "death.attack.inWall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = "death.attack.lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = "death.attack.onFire";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = "death.attack.inFire";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = "death.attack.drown";
break;
case EntityDamageEvent::CAUSE_CONTACT:
if ($cause instanceof EntityDamageByBlockEvent) {
if ($cause->getDamager()->getId() === Block::CACTUS) {
$message = "death.attack.cactus";
}
}
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.explosion.player";
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.explosion.player";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
}
} else {
$message = "death.attack.explosion";
}
break;
case EntityDamageEvent::CAUSE_MAGIC:
$message = "death.attack.magic";
break;
case EntityDamageEvent::CAUSE_CUSTOM:
break;
default:
}
Entity::kill();
$ev = new PlayerDeathEvent($this, $this->getDrops(), new TranslationContainer($message, $params));
$ev->setKeepInventory($this->server->keepInventory);
$ev->setKeepExperience($this->server->keepExperience);
$this->server->getPluginManager()->callEvent($ev);
if (!$ev->getKeepInventory()) {
foreach ($ev->getDrops() as $item) {
$this->level->dropItem($this, $item);
}
if ($this->inventory !== null) {
$this->inventory->clearAll();
}
}
if ($this->server->expEnabled and !$ev->getKeepExperience()) {
$exp = min(91, $this->getTotalXp());
//Max 7 levels of exp dropped
$this->getLevel()->spawnXPOrb($this->add(0, 0.2, 0), $exp);
$this->setTotalXp(0, true);
}
if ($ev->getDeathMessage() != "") {
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
$pos = $this->getSpawn();
$this->setHealth(0);
$pk = new RespawnPacket();
$pk->x = $pos->x;
$pk->y = $pos->y;
$pk->z = $pos->z;
$this->dataPacket($pk);
}
/** * * @param Player $player */ public function handlePlayerDeath(Player $player) { $isInGamePlayer = false; $this->plugin->log("handle player death - | " . $player->getName() . "| alive: " . $player->isAlive()); if (!empty($player)) { foreach ($this->plugin->gameLevelManager->levels as &$lv) { if ($lv instanceof GameLevelModel) { if (isset($lv->joinedPlayers[$player->getName()])) { $message = "[HG] regret " . TextFormat::AQUA . "[" . $player->getName() . "] was " . TextFormat::RED . "killed."; $player->getServer()->broadcastMessage($message, $lv->joinedPlayers); $isInGamePlayer = true; unset($lv->joinedPlayers[$player->getName()]); if (!empty($lv->currentMap)) { if (isset($lv->currentMap->livePlayers[$player->getName()])) { unset($lv->currentMap->livePlayers[$player->getName()]); $recordloss = new HungerGamesRecordLossTask($this->plugin, $lv, $player->getName()); $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($recordloss, mt_rand(1, 5)); } if (isset($lv->currentMap->joinedPlayers[$player->getName()])) { unset($lv->currentMap->joinedPlayers[$player->getName()]); } if (isset($lv->currentMap->votedPlayers[$player->getName()])) { unset($lv->currentMap->votedPlayers[$player->getName()]); } } $this->plugin->log("[HG]gamelevelmanager handlePlayerDeath: " . $player->getName() . " | remains: " . count($lv->joinedPlayers)); if (count($lv->joinedPlayers) === 0 || count($lv->joinedPlayers) === 1) { if ($lv->currentStep === GameLevelModel::STEP_HUNTING || $lv->currentStep === GameLevelModel::STEP_DEATH_MATCH) { $this->plugin->openGate($lv); $lv->status = GameLevelModel::STATUS_AVAILABLE; $lv->currentStep = GameLevelModel::STEP_GAME_OVER; $this->plugin->log("[HG]gamelevelmanager handlePlayerDeath: gameover :" . $lv->currentStep); } } break; } } } if ($player->isAlive()) { $player->kill(); } } return $isInGamePlayer; }