pocketmine\level\weather\WeatherManager::unregisterLevel PHP Method

unregisterLevel() public static method

public static unregisterLevel ( Level $level )
$level pocketmine\level\Level
    public static function unregisterLevel(Level $level)
    {
        if (isset(self::$registeredLevel[$level->getName()])) {
            unset(self::$registeredLevel[$level->getName()]);
            return true;
        }
        return false;
    }

Usage Example

コード例 #1
0
ファイル: Level.php プロジェクト: xpyctum/Genisys
 /**
  * Unloads the current level from memory safely
  *
  * @param bool $force default false, force unload of default level
  *
  * @return bool
  */
 public function unload($force = false)
 {
     $ev = new LevelUnloadEvent($this);
     if ($this === $this->server->getDefaultLevel() and $force !== true) {
         $ev->setCancelled(true);
     }
     $this->server->getPluginManager()->callEvent($ev);
     if (!$force and $ev->isCancelled()) {
         return false;
     }
     $this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.unloading", [$this->getName()]));
     $defaultLevel = $this->server->getDefaultLevel();
     foreach ($this->getPlayers() as $player) {
         if ($this === $defaultLevel or $defaultLevel === null) {
             $player->close($player->getLeaveMessage(), "Forced default level unload");
         } elseif ($defaultLevel instanceof Level) {
             $player->teleport($this->server->getDefaultLevel()->getSafeSpawn());
         }
     }
     if ($this === $defaultLevel) {
         $this->server->setDefaultLevel(null);
     }
     if ($this->weather != null) {
         WeatherManager::unregisterLevel($this);
     }
     $this->close();
     return true;
 }