pocketmine\level\generator\biome\BiomeSelector::recalculate PHP 메소드

recalculate() 공개 메소드

public recalculate ( )
    public function recalculate()
    {
        $this->map = new \SplFixedArray(64 * 64);
        for ($i = 0; $i < 64; ++$i) {
            for ($j = 0; $j < 64; ++$j) {
                $this->map[$i + ($j << 6)] = call_user_func($this->lookup, $i / 63, $j / 63);
            }
        }
    }

Usage Example

예제 #1
0
 public function init(ChunkManager $level, Random $random)
 {
     $this->level = $level;
     $this->random = $random;
     $this->random->setSeed($this->level->getSeed());
     $this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32);
     $this->random->setSeed($this->level->getSeed());
     $this->selector = new BiomeSelector($this->random, function ($temperature, $rainfall) {
         if ($rainfall < 0.25) {
             if ($temperature < 0.7) {
                 return Biome::OCEAN;
             } elseif ($temperature < 0.85) {
                 return Biome::RIVER;
             } else {
                 return Biome::SWAMP;
             }
         } elseif ($rainfall < 0.6) {
             if ($temperature < 0.25) {
                 return Biome::ICE_PLAINS;
             } elseif ($temperature < 0.75) {
                 return Biome::PLAINS;
             } else {
                 return Biome::DESERT;
             }
         } elseif ($rainfall < 0.8) {
             if ($temperature < 0.25) {
                 return Biome::TAIGA;
             } elseif ($temperature < 0.75) {
                 return Biome::FOREST;
             } else {
                 return Biome::BIRCH_FOREST;
             }
         } else {
             if ($temperature < 0.25) {
                 return Biome::MOUNTAINS;
             } elseif ($temperature < 0.7) {
                 return Biome::SMALL_MOUNTAINS;
             } else {
                 return Biome::RIVER;
             }
         }
     }, Biome::getBiome(Biome::OCEAN));
     $this->selector->addBiome(Biome::getBiome(Biome::OCEAN));
     $this->selector->addBiome(Biome::getBiome(Biome::PLAINS));
     $this->selector->addBiome(Biome::getBiome(Biome::DESERT));
     $this->selector->addBiome(Biome::getBiome(Biome::MOUNTAINS));
     $this->selector->addBiome(Biome::getBiome(Biome::FOREST));
     $this->selector->addBiome(Biome::getBiome(Biome::TAIGA));
     $this->selector->addBiome(Biome::getBiome(Biome::SWAMP));
     $this->selector->addBiome(Biome::getBiome(Biome::RIVER));
     $this->selector->addBiome(Biome::getBiome(Biome::ICE_PLAINS));
     $this->selector->addBiome(Biome::getBiome(Biome::SMALL_MOUNTAINS));
     $this->selector->addBiome(Biome::getBiome(Biome::BIRCH_FOREST));
     $this->selector->recalculate();
     $cover = new GroundCover();
     $this->generationPopulators[] = $cover;
     $ores = new Ore();
     $ores->setOreTypes([new OreType(new CoalOre(), 20, 16, 0, 128), new OreType(new IronOre(), 20, 8, 0, 64), new OreType(new RedstoneOre(), 8, 7, 0, 16), new OreType(new LapisOre(), 1, 6, 0, 32), new OreType(new GoldOre(), 2, 8, 0, 32), new OreType(new DiamondOre(), 1, 7, 0, 16), new OreType(new Dirt(), 20, 32, 0, 128), new OreType(new Stone(Stone::GRANITE), 20, 32, 0, 128), new OreType(new Stone(Stone::DIORITE), 20, 32, 0, 128), new OreType(new Stone(Stone::ANDESITE), 20, 32, 0, 128), new OreType(new Gravel(), 10, 16, 0, 128)]);
     $this->populators[] = $ores;
 }