public function testRemovesConflictingObjectsByIteratingFixturesIfThereIsLessFixturesThanInjectedObjects()
{
$set = FixtureSetFactory::create();
$decoratedResolverProphecy = $this->prophesize(FixtureSetResolverInterface::class);
$decoratedResolverProphecy->resolve($set)->willReturn($resolvedSet = new ResolvedFixtureSet($parameters = new ParameterBag(['resolved' => true]), $fixtures = (new FixtureBag())->with(new DummyFixture('dummy')), $objects = (new ObjectBag())->with(new SimpleObject('dummy', new \stdClass()))->with(new SimpleObject('another_injected_object', new \stdClass()))));
/** @var FixtureSetResolverInterface $decoratedResolver */
$decoratedResolver = $decoratedResolverProphecy->reveal();
$expected = new ResolvedFixtureSet($parameters, $fixtures, $objects = (new ObjectBag())->with(new SimpleObject('another_injected_object', new \stdClass())));
$resolver = new RemoveConflictingObjectsResolver($decoratedResolver);
$actual = $resolver->resolve($set);
$this->assertEquals($expected, $actual);
}