public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($player instanceof Player) {
$this->meta = ((int) $player->getDirection() + 5) % 4;
}
$this->getLevel()->setBlock($block, $this, true, true);
if ($player != null) {
$level = $this->getLevel();
if ($player->getServer()->allowSnowGolem) {
$block0 = $level->getBlock($block->add(0, -1, 0));
$block1 = $level->getBlock($block->add(0, -2, 0));
if ($block0->getId() == Item::SNOW_BLOCK and $block1->getId() == Item::SNOW_BLOCK) {
$level->setBlock($block, new Air());
$level->setBlock($block0, new Air());
$level->setBlock($block1, new Air());
$golem = new SnowGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
$golem->spawnToAll();
}
}
if ($player->getServer()->allowIronGolem) {
$block0 = $level->getBlock($block->add(0, -1, 0));
$block1 = $level->getBlock($block->add(0, -2, 0));
$block2 = $level->getBlock($block->add(-1, -1, 0));
$block3 = $level->getBlock($block->add(1, -1, 0));
$block4 = $level->getBlock($block->add(0, -1, -1));
$block5 = $level->getBlock($block->add(0, -1, 1));
if ($block0->getId() == Item::IRON_BLOCK and $block1->getId() == Item::IRON_BLOCK) {
if ($block2->getId() == Item::IRON_BLOCK and $block3->getId() == Item::IRON_BLOCK and $block4->getId() == Item::AIR and $block5->getId() == Item::AIR) {
$level->setBlock($block2, new Air());
$level->setBlock($block3, new Air());
} elseif ($block4->getId() == Item::IRON_BLOCK and $block5->getId() == Item::IRON_BLOCK and $block2->getId() == Item::AIR and $block3->getId() == Item::AIR) {
$level->setBlock($block4, new Air());
$level->setBlock($block5, new Air());
} else {
return true;
}
$level->setBlock($block, new Air());
$level->setBlock($block0, new Air());
$level->setBlock($block1, new Air());
$golem = new IronGolem($player->getLevel()->getChunk($this->getX() >> 4, $this->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x), new DoubleTag("", $this->y), new DoubleTag("", $this->z)]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
$golem->spawnToAll();
}
}
}
return true;
}