public function applyEffect(Entity $entity)
{
switch ($this->id) {
case Effect::POISON:
if ($entity->getHealth() > 1) {
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
$entity->attack($ev->getFinalDamage(), $ev);
}
break;
case Effect::WITHER:
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
$entity->attack($ev->getFinalDamage(), $ev);
break;
case Effect::REGENERATION:
if ($entity->getHealth() < $entity->getMaxHealth()) {
$ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
$entity->heal($ev->getAmount(), $ev);
}
break;
case Effect::HUNGER:
if ($entity instanceof Human) {
$entity->exhaust(0.5 * $this->amplifier, PlayerExhaustEvent::CAUSE_POTION);
}
break;
case Effect::HEALING:
$level = $this->amplifier + 1;
if ($entity->getHealth() + 4 * $level <= $entity->getMaxHealth()) {
$ev = new EntityRegainHealthEvent($entity, 4 * $level, EntityRegainHealthEvent::CAUSE_MAGIC);
$entity->heal($ev->getAmount(), $ev);
} else {
$ev = new EntityRegainHealthEvent($entity, $entity->getMaxHealth() - $entity->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC);
$entity->heal($ev->getAmount(), $ev);
}
break;
case Effect::HARMING:
$level = $this->amplifier + 1;
if ($entity->getHealth() - 6 * $level >= 0) {
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 6 * $level);
$entity->attack($ev->getFinalDamage(), $ev);
} else {
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $entity->getHealth());
$entity->attack($ev->getFinalDamage(), $ev);
}
break;
case Effect::SATURATION:
if ($entity instanceof Player) {
if ($entity->getServer()->foodEnabled) {
$entity->setFood($entity->getFood() + 1);
}
}
break;
}
}