/**
* Returns the entities colliding the current one inside the AxisAlignedBB
*
* @param AxisAlignedBB $bb
* @param Entity $entity
*
* @return Entity[]
*/
public function getCollidingEntities(AxisAlignedBB $bb, Entity $entity = null)
{
$nearby = [];
if ($entity === null or $entity->canCollide) {
$minX = Math::floorFloat(($bb->minX - 2) / 16);
$maxX = Math::floorFloat(($bb->maxX + 2) / 16);
$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
$maxZ = Math::floorFloat(($bb->maxZ + 2) / 16);
for ($x = $minX; $x <= $maxX; ++$x) {
for ($z = $minZ; $z <= $maxZ; ++$z) {
foreach (($______chunk = $this->getChunk($x, $z)) !== null ? $______chunk->getEntities() : [] as $ent) {
if ($ent !== $entity and ($entity === null or $entity->canCollideWith($ent)) and $ent->boundingBox->intersectsWith($bb)) {
$nearby[] = $ent;
}
}
}
}
}
return $nearby;
}