public function fire()
{
$client = $this->client;
if (!$this->gameManager->hasGame($this->channel)) {
$client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
$client->send(":warning: No game in progress.", $channel);
});
return;
}
$this->gameManager->endGame($this->channel, $this->message->getUser());
}