public function PlayerQuit(PlayerQuitEvent $event)
{
if (isset($this->players[$event->getPlayer()->getName()])) {
unset($this->players[$event->getPlayer()->getName()]);
$playername = $event->getPlayer()->getName();
Server::getInstance()->broadcastMessage("§3" . $playername . "has left the match");
$this->changeStatusSign();
if ($this->gameStatus == 1 && count($this->players) < 2) {
$this->gameStatus = 0;
$this->lastTime = 0;
$event->getPlayer()->sendMessage(TextFormat::RED . "[{$this->getConfig()->get("prefix")}] {$Not_Enough_Players}");
/*foreach($this->players as $pl)
{
$p=$this->getServer()->getPlayer($pl["id"]);
$p->setLevel($this->signlevel);
$p->teleport($this->signlevel->getSpawnLocation());
unset($p,$pl);
}*/
}
}
}