public function onBowShoot(EntityShootBowEvent $event)
{
$player = $event->getEntity()->getName();
$ps = $event->getEntity();
if (!is_file($this->getDataFolder() . $player . ".json")) {
return true;
}
$data = file_get_contents($this->getDataFolder() . $player . ".json");
$decode = json_decode($data, true);
if (!isset($decode["annihilator"])) {
return true;
}
if ($decode["annihilator"] === "yes") {
$event->setForce(100);
$this->arrowtimeshot[$player] = intval($this->arrowtimeshot[$player]) - 1;
$this->getServer()->getPlayer($player)->sendMessage("You have " . $this->arrowtimeshot[$player] . " shots left.");
if (intval($this->arrowtimeshot[$player]) <= "0") {
$ps->getInventory()->removeItem($this->bow);
$ps->getInventory()->removeItem(Item::get(262, 0, 3));
$this->detransform($player);
return true;
}
return true;
}
}