public function import(array $assetSourceDefinitions, $force = false)
{
Craft::log(Craft::t('Importing Asset Sources'));
foreach ($assetSourceDefinitions as $assetHandle => $assetSourceDefinition) {
$assetSource = $this->populateAssetSource($assetHandle, $assetSourceDefinition);
if (!Craft::app()->assetSources->saveSource($assetSource)) {
$this->addErrors($assetSource->getAllErrors());
}
}
return $this->getResultModel();
}