public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$down = $this->getSide(0);
if ($target->isTransparent() === false and $face !== 0) {
$faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1];
$this->meta = $faces[$face];
$side = $faces[$face];
$faces = [1 => 4, 2 => 5, 3 => 2, 4 => 3, 5 => 0, 6 => 0, 0 => 0];
if ($this->getSide($faces[$side])->isCharged($this->getHash())) {
$this->id = 75;
$this->getLevel()->setBlock($block, $this);
return;
}
$this->getLevel()->setBlock($block, $this);
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
return true;
} elseif ($down->isTransparent() === false or $down instanceof Fence or $down->getId() === self::COBBLE_WALL or $down->getId() === self::GLASS || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
$this->meta = 0;
if ($target->isCharged($this->getHash())) {
$this->id = 75;
$this->getLevel()->setBlock($block, $this);
return;
}
$this->getLevel()->setBlock($block, $this);
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
return true;
}
return false;
}