pocketmine\command\defaults\SpawnpointCommand::execute PHP Метод

execute() публичный Метод

public execute ( pocketmine\command\CommandSender $sender, $currentAlias, array $args )
$sender pocketmine\command\CommandSender
$args array
    public function execute(CommandSender $sender, $currentAlias, array $args)
    {
        if (!$this->testPermission($sender)) {
            return true;
        }
        $target = null;
        if (count($args) === 0) {
            if ($sender instanceof Player) {
                $target = $sender;
            } else {
                $sender->sendMessage(TextFormat::RED . "Please provide a player!");
                return true;
            }
        } else {
            $target = $sender->getServer()->getPlayer($args[0]);
            if ($target === null) {
                $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));
                return true;
            }
        }
        $level = $target->getLevel();
        if (count($args) === 4) {
            if ($level !== null) {
                $pos = $sender instanceof Player ? $sender->getPosition() : $level->getSpawnLocation();
                $x = (int) $this->getRelativeDouble($pos->x, $sender, $args[1]);
                $y = $this->getRelativeDouble($pos->y, $sender, $args[2], 0, 128);
                $z = $this->getRelativeDouble($pos->z, $sender, $args[3]);
                $target->setSpawn(new Position($x, $y, $z, $level));
                Command::broadcastCommandMessage($sender, new TranslationContainer("commands.spawnpoint.success", [$target->getName(), round($x, 2), round($y, 2), round($z, 2)]));
                return true;
            }
        } elseif (count($args) <= 1) {
            if ($sender instanceof Player) {
                $pos = new Position((int) $sender->x, (int) $sender->y, (int) $sender->z, $sender->getLevel());
                $target->setSpawn($pos);
                Command::broadcastCommandMessage($sender, new TranslationContainer("commands.spawnpoint.success", [$target->getName(), round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
                return true;
            } else {
                $sender->sendMessage(TextFormat::RED . "Please provide a player!");
                return true;
            }
        }
        $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage]));
        return true;
    }
SpawnpointCommand