public function getDrops()
{
$lootingL = 0;
$cause = $this->lastDamageCause;
if ($cause instanceof EntityDamageByEntityEvent and $cause->getDamager() instanceof Player) {
$lootingL = $cause->getDamager()->getItemInHand()->getEnchantmentLevel(Enchantment::TYPE_WEAPON_LOOTING);
}
return [ItemItem::get(ItemItem::DYE, 0, mt_rand(1, 3 + $lootingL))];
}