public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($player === null or $player->isSurvival() !== true) {
return false;
}
if ($target->getId() === Block::STILL_WATER or $target->getId() === Block::WATER) {
$player->getServer()->getPluginManager()->callEvent($ev = new PlayerGlassBottleEvent($player, $target, $this));
if ($ev->isCancelled()) {
return false;
} else {
if ($this->count <= 1) {
$player->getInventory()->setItemInHand(Item::get(Item::POTION, 0, 1));
return true;
} else {
$this->count--;
$player->getInventory()->setItemInHand($this);
}
if ($player->getInventory()->canAddItem(Item::get(Item::POTION, 0, 1)) === true) {
$player->getInventory()->AddItem(Item::get(Item::POTION, 0, 1));
} else {
$motion = $player->getDirectionVector()->multiply(0.4);
$position = clone $player->getPosition();
$player->getLevel()->dropItem($position->add(0, 0.5, 0), Item::get(Item::POTION, 0, 1), $motion, 40);
}
return true;
}
}
return false;
}