pocketmine\item\Painting::onActivate PHP Метод

onActivate() публичный Метод

public onActivate ( Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz )
$level pocketmine\level\Level
$player pocketmine\Player
$block pocketmine\block\Block
$target pocketmine\block\Block
    public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
    {
        if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) {
            $faces = [2 => 1, 3 => 3, 4 => 0, 5 => 2];
            $motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]];
            $right = [4, 5, 3, 2];
            $validMotives = [];
            foreach ($motives as $motive) {
                $valid = true;
                for ($x = 0; $x < $motive[1] && $valid; $x++) {
                    for ($z = 0; $z < $motive[2] && $valid; $z++) {
                        if ($target->getSide($right[$face - 2], $x)->isTransparent() || $target->getSide(Vector3::SIDE_UP, $z)->isTransparent() || $block->getSide($right[$face - 2], $x)->isSolid() || $block->getSide(Vector3::SIDE_UP, $z)->isSolid()) {
                            $valid = false;
                        }
                    }
                }
                if ($valid) {
                    $validMotives[] = $motive;
                }
            }
            $motive = $motives[mt_rand(0, count($validMotives) - 1)];
            $data = ["x" => $target->x, "y" => $target->y, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]];
            $nbt = new CompoundTag("", ["Motive" => new StringTag("Motive", $data["Motive"]), "Pos" => new ListTag("Pos", [new DoubleTag("", $data["x"]), new DoubleTag("", $data["y"]), new DoubleTag("", $data["z"])]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $data["yaw"]), new FloatTag("", 0)])]);
            $painting = new PaintingEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), $nbt);
            $painting->spawnToAll();
            if ($player->isSurvival()) {
                $item = $player->getInventory()->getItemInHand();
                $count = $item->getCount();
                if (--$count <= 0) {
                    $player->getInventory()->setItemInHand(Item::get(Item::AIR));
                    return;
                }
                $item->setCount($count);
                $player->getInventory()->setItemInHand($item);
            }
            //TODO
            //$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
            //$e->spawnToAll();
            /*if(($player->gamemode & 0x01) === 0x00){
            			$player->removeItem(Item::get($this->getId(), $this->getDamage(), 1));
            		}*/
            return true;
        }
        return false;
    }