public function toBinary()
{
$nbt = clone $this->getNBT();
$nbt->xPos = new IntTag("xPos", $this->x);
$nbt->zPos = new IntTag("zPos", $this->z);
if ($this->isGenerated()) {
$nbt->Blocks = new ByteArrayTag("Blocks", $this->getBlockIdArray());
$nbt->Data = new ByteArrayTag("Data", $this->getBlockDataArray());
$nbt->SkyLight = new ByteArrayTag("SkyLight", $this->getBlockSkyLightArray());
$nbt->BlockLight = new ByteArrayTag("BlockLight", $this->getBlockLightArray());
$nbt->BiomeColors = new IntArrayTag("BiomeColors", $this->getBiomeColorArray());
$nbt->HeightMap = new IntArrayTag("HeightMap", $this->getHeightMapArray());
}
$entities = [];
foreach ($this->getEntities() as $entity) {
if (!$entity instanceof Player and !$entity->closed) {
$entity->saveNBT();
$entities[] = $entity->namedtag;
}
}
$nbt->Entities = new ListTag("Entities", $entities);
$nbt->Entities->setTagType(NBT::TAG_Compound);
$tiles = [];
foreach ($this->getTiles() as $tile) {
$tile->saveNBT();
$tiles[] = $tile->namedtag;
}
$nbt->TileEntities = new ListTag("TileEntities", $tiles);
$nbt->TileEntities->setTagType(NBT::TAG_Compound);
$extraData = new BinaryStream();
$extraData->putInt(count($this->getBlockExtraDataArray()));
foreach ($this->getBlockExtraDataArray() as $key => $value) {
$extraData->putInt($key);
$extraData->putShort($value);
}
$nbt->ExtraData = new ByteArrayTag("ExtraData", $extraData->getBuffer());
$writer = new NBT(NBT::BIG_ENDIAN);
$nbt->setName("Level");
$writer->setData(new CompoundTag("", ["Level" => $nbt]));
return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
}