pocketmine\level\generator\object\BigTree::generateBranches PHP Метод

generateBranches() приватный Метод

private generateBranches ( pocketmine\level\ChunkManager $level, integer $x, integer $y, integer $z, array $groups )
$level pocketmine\level\ChunkManager
$x integer
$y integer
$z integer
$groups array
    private function generateBranches(ChunkManager $level, int $x, int $y, int $z, array $groups)
    {
        foreach ($groups as $group) {
            $baseY = $group[1];
            if ($baseY - $y >= $this->totalHeight * 0.2) {
                $base = new Vector3($x, $baseY, $z);
                $branch = new VectorIterator($level, $base, $group[0]);
                while ($branch->valid()) {
                    $branch->next();
                    $pos = $branch->current();
                    $level->setBlockIdAt((int) $pos->x, (int) $pos->y, (int) $pos->z, Block::LOG);
                    $level->updateBlockLight((int) $pos->x, (int) $pos->y, (int) $pos->z);
                }
            }
        }
    }