public function placeObject(ChunkManager $level, $x, $y, $z)
{
$clusterSize = (int) $this->type->clusterSize;
$angle = $this->random->nextFloat() * M_PI;
$offset = VectorMath::getDirection2D($angle)->multiply($clusterSize)->divide(8);
$x1 = $x + 8 + $offset->x;
$x2 = $x + 8 - $offset->x;
$z1 = $z + 8 + $offset->y;
$z2 = $z + 8 - $offset->y;
$y1 = $y + $this->random->nextBoundedInt(3) + 2;
$y2 = $y + $this->random->nextBoundedInt(3) + 2;
for ($count = 0; $count <= $clusterSize; ++$count) {
$seedX = $x1 + ($x2 - $x1) * $count / $clusterSize;
$seedY = $y1 + ($y2 - $y1) * $count / $clusterSize;
$seedZ = $z1 + ($z2 - $z1) * $count / $clusterSize;
$size = ((sin($count * (M_PI / $clusterSize)) + 1) * $this->random->nextFloat() * $clusterSize / 16 + 1) / 2;
$startX = (int) ($seedX - $size);
$startY = (int) ($seedY - $size);
$startZ = (int) ($seedZ - $size);
$endX = (int) ($seedX + $size);
$endY = (int) ($seedY + $size);
$endZ = (int) ($seedZ + $size);
//echo "ORE: $startX, $startY, $startZ,, $endX, $endY, $endZ\n";
for ($x = $startX; $x <= $endX; ++$x) {
$sizeX = ($x + 0.5 - $seedX) / $size;
$sizeX *= $sizeX;
if ($sizeX < 1) {
for ($y = $startY; $y <= $endY; ++$y) {
$sizeY = ($y + 0.5 - $seedY) / $size;
$sizeY *= $sizeY;
if ($y > 0 and $sizeX + $sizeY < 1) {
for ($z = $startZ; $z <= $endZ; ++$z) {
$sizeZ = ($z + 0.5 - $seedZ) / $size;
$sizeZ *= $sizeZ;
if ($sizeX + $sizeY + $sizeZ < 1 and $level->getBlockIdAt($x, $y, $z) === 87) {
$level->setBlockIdAt($x, $y, $z, $this->type->material->getId());
if ($this->type->material->getDamage() !== 0) {
$level->setBlockDataAt($x, $y, $z, $this->type->material->getDamage());
}
//echo "Placed to $x, $y, $z\n";
}
}
}
}
}
}
}
}