public function init(ChunkManager $level, Random $random)
{
$this->level = $level;
$this->random = $random;
$this->random->setSeed($this->level->getSeed());
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 64);
$this->random->setSeed($this->level->getSeed());
$ores = new NetherOre();
$ores->setOreTypes([new OreType(new NetherQuartzOre(), 20, 16, 0, 128), new OreType(new SoulSand(), 5, 64, 0, 128), new OreType(new Gravel(), 5, 64, 0, 128), new OreType(new Lava(), 1, 16, 0, $this->waterHeight)]);
$this->populators[] = $ores;
$this->populators[] = new NetherGlowStone();
$groundFire = new GroundFire();
$groundFire->setBaseAmount(1);
$groundFire->setRandomAmount(1);
$this->populators[] = $groundFire;
$lava = new NetherLava();
$lava->setBaseAmount(0);
$lava->setRandomAmount(0);
$this->populators[] = $lava;
}