public function spawnTo(Player $player)
{
if ($this->closed) {
return false;
}
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$nbt->setData($this->getSpawnCompound());
$pk = new BlockEntityDataPacket();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->namedtag = $nbt->write(true);
$player->dataPacket($pk);
return true;
}