public function setDamage($damage, $type = self::MODIFIER_BASE)
{
$this->modifiers[$type] = $damage;
}
public function onDamage(EntityDamageEvent $event) { $player = $event->getEntity(); $entity = $event->getEntity(); if ($player instanceof Player && $event->getCause() === EntityDamageEvent::CAUSE_ENTITY_EXPLOSION) { switch (mt_rand(1, 2)) { case 1: $event->setDamage(10); break; case 2: $event->setDamage(8); break; } } }