public function onDamage(EntityDamageEvent $event)
{
$player = $event->getEntity();
$entity = $event->getEntity();
if ($player instanceof Player && $event->getCause() === EntityDamageEvent::CAUSE_ENTITY_EXPLOSION) {
switch (mt_rand(1, 2)) {
case 1:
$event->setDamage(10);
break;
case 2:
$event->setDamage(8);
break;
}
}
}