public function onPlayerCommand(PlayerCommandPreprocessEvent $event)
{
if (!$this->PlayerIsInGame($event->getPlayer()->getName()) || $event->getPlayer()->isOp() || substr($event->getMessage(), 0, 1) != "/") {
unset($event);
return;
}
switch (strtolower(explode(" ", $event->getMessage())[0])) {
case "/kill":
case "/lobby":
break;
default:
$event->setCancelled();
$event->getPlayer()->sendMessage("[{$this->getConfig()->get("prefix")}] {$Blocked_Command}");
break;
}
unset($event);
}