public function onActivate(Item $item, Player $player = \null)
{
if ($item->getId() === Item::DYE and $item->getDamage() === 0xf) {
$item->count--;
TallGrassObject::growGrass($this->getLevel(), $this, new Random(\mt_rand()), 8, 2);
return \true;
} elseif ($item->isHoe()) {
$item->useOn($this);
$this->getLevel()->setBlock($this, new Farmland());
return \true;
} elseif ($item->isShovel() and $this->getSide(1)->getId() === Block::AIR) {
$item->useOn($this);
$this->getLevel()->setBlock($this, new GrassPath());
return \true;
}
return \false;
}