public function sleepOn(Vector3 $pos)
{
if (!$this->isOnline()) {
return false;
}
foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
if ($p instanceof Player) {
if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
return false;
}
}
}
$this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
if ($ev->isCancelled()) {
return false;
}
$this->sleeping = clone $pos;
$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
$this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
$this->setSpawn($pos);
$this->level->sleepTicks = 60;
return true;
}