/**
* TODO: Move this to each item
*
* @param Entity|Block $object
*
* @return bool
*/
public function useOn($object)
{
if ($this->isUnbreakable()) {
return false;
}
$break = true;
if (($ench = $this->getEnchantment(Enchantment::TYPE_MINING_DURABILITY)) != null) {
$rnd = mt_rand(1, 100);
if ($rnd <= 100 / ($ench->getLevel() + 1)) {
$break = false;
}
}
if ($object instanceof Block) {
if (!$break) {
return false;
}
if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) {
$this->meta++;
} elseif (!$this->isShears() and $object->getBreakTime($this) > 0) {
$this->meta += 2;
}
} elseif ($this->isHoe()) {
if (!$break) {
return false;
}
if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
$this->meta++;
}
} elseif ($object instanceof Entity) {
$return = true;
if (!$this->isSword()) {
if ($break) {
$this->meta += 2;
$return = false;
}
} else {
if ($break) {
$this->meta++;
$return = false;
}
if (!$this->hasEnchantments()) {
return $return;
}
//TODO: move attacking from player class here
//$fire = $this->getEnchantment(Enchantment::TYPE_WEAPON_FIRE_ASPECT);
//$object->setOnFire($fire->getLevel() * 4);
}
}
return true;
}